Hi All, 'Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill.' When it says 'based on the base Physical Damage of the skill' what does it really mean? For example, I have 100% increased physical damage with swords with a 'base' damage of 100, and also 200% increased damage with ailments from Attacks while wielding a Sword. Let's assume the target is standing still, if my hit lands for 200 damage (100 * 2), will the bleed be calculated from the 200 damage that was dealt -- in other words, 30% of 200, and then modified again by 200% = 180/second? Or is that precisely what they've removed in 3.0, and now the bleed will go off the 'base' damage of 100, and instead only do 90/second? The reason I'm asking is that the only change I thought they made is to remove some of the common double-dippers (such as Projectile Damage, Area Damage, etc.) from the list of modifiers that will affect both the base & DOT damage. In my opinion, the bleed damage should still re-apply applicable modifiers to the actual physical damage that was dealt (not the 'base' or whatever that means?). Someone please advise! Last bumped on Nov 2, 2017, 5:04:57 PM | Posted by on Aug 8, 2017, 8:58:42 PM |
Just for clarity, My base hit is 100 physical damage. Let's say my damage effectiveness is 50% from my skill (cyclone). It's linked to Melee Physical Damage support (50% more phys dmg, 50% more bleed damage). I also have 100% increased sword damage + 100% increased ailment damage while wielding a sword. According to wiki, Bleed damage is 60% of base physical hit while target is moving, and 30% if it is standing. Let's assume the target is standing! With me still? Initial hit will be 100 * 0.5* 2 * 1.5 = 150 physical damage Will bleed be: 100 * 0.5 * 2 * 1.5 * 0.3 = 45/second OR 300 * 0.5* 2 * 1.5 * 0.3 = 135/second? | Posted by on Aug 8, 2017, 9:21:45 PM |
Let's see if we can figure it from the character sheet dps displayed for my level 70 char in Harbinger. Putting his passive tree into Poeskilltree I get the following totals: 42% increased Attack Physical Damage 40% increased Damage if you've taken no Damage from Hits Recently 76% increased Melee Physical Damage 57% increased Melee Physical Damage from Strength 34% increased Melee Physical Damage while holding a Shield 35% increased Physical Attack Damage while holding a Shield 47% increased Physical Damage with One Handed Melee Weapons 56% increased Physical Damage with Swords Total: 387% 32% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon 47% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon 66% increased Damage with Ailments from Attack Skills while wielding a Sword 200% increased Damage with Bleeding Attack Skills deal 69% increased Damage with Ailments while holding a Shield Total: 414% If I remove all my gear and equip just a level 1 sword and shield with a level 1 Puncture gem: Weapon base damage (zero quality): 4 - 18 Character sheet shows Main Hand Total Combined Damage: 20-91 (400% - 405%) The bleed damage on the character sheet lists as: 16.7 - 75.1 If it was off the base damage (4-18) it would be: 14.4 - 64.8 (70% of base then increased by 414%) If it was off the modified damage (20-91) it would be: 71.96 - 270.2 (70% of modified then inc by 414%) The 1st one is much closer, so the bleed is calculated off the base weapon damage before any of the modifiers listed in the 1st section above. I would like to know why my numbers are off, if anyone knows. I guess it's possible Poeskilltree is not adding up my passives correctly. Not curious enough to add up my skill tree nodes manually! And for comparison, with normal gear equipped (167-278 sword) and Puncture linked with Melee Splash + Melee Physical + Deadly Ailments + Brutality, the character sheet shows: Main Hand Total Combined Damage: 1807 - 3007 Bleeding Damage per Second: 2816.9 - 4689.2 | Posted by on Aug 8, 2017, 10:14:03 PM |
' In this list (the 1st one), only '40% increased Damage if you've taken no Damage from Hits Recently' applies to bleed. That must be the discrepancy with your calculation. | Posted by on Aug 8, 2017, 10:35:02 PM |
Ah yes, I missed that. That still leaves it a bit off. Need another 17.5% on the bleed and 13% on the hit damage for it all to add up. | Posted by on Aug 8, 2017, 10:47:46 PM |
Thank you for the detailed research Qiox! This helps a great deal, because it confirms that bleed is not calculated from the physical damage that is dealt to the enemy, but rather from the base physical damage from the weapon alone (without passive tree modifiers, support gems, etc.) I will try something similar when I get home and post it here too so that we can figure out that small discrepancy that's showing up in your calculation. Last edited by sephonly on Aug 8, 2017, 11:33:21 PM | Posted by on Aug 8, 2017, 11:32:21 PM |
' So basically bleed does no damage anymore.. amazing! | Posted by on Nov 2, 2017, 5:04:57 PM |
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Does Bleed In League Deal More Dmg 3
Os x mountain lion 10.8 download dmg. This item is restricted to areas with the league flag for Delve active. There are additional ways to acquire league-restricted items, see League-specific items for more details. Can only drop in the Azurite Mine. Can be acquired in one of two ways: Is sometimes sold by Niko the Mad for 10 000 Azurite; As a drop in the following Biomes. –UltraInstinctTB12Betrayal's implementation is terrible 1 point2 points3 points 28 days ago (1 child) just add 60% more damage to a piece of gear and only count the tooltip for the ailment, thats what I did.